8-Pole Filter – A Schmitt Classic by Jonathan Tremblay
The 8-Pole Filter is a stereo 4-pole lowpass and a stereo 4-pole highpass in a parallel structure. The design is taken from the CHA-OSC by Stephan Schmitt
The two pass-bands can overlap or have a gap between them. The gap works like a notch or band reject and when moving it you get interesting sound variations.
The signal path from here to the output is stereo and you get interesting stereo effects by adjusting different center frequencies for the two channels.
- “Center”: defines the mean cutoff of all filters
- “LR Offset”: creates an offset between the left and the right channel for stereo effects
- “Gap”: determines the offset between the cutoffs of lowpass and highpass. At negative values the bands overlap, at positive values there is a gap.
- “LP Lvl”, “HP Lvl”: like with a filter bank you can fade out and in each of the filters
- “LP Res”, “HP Res”: try them for stronger colouring by filter resonances.
Available here: 8-Pole Filter
SID Filter – Front Panel Color Splash By Jonathan Tremblay
Jonathan Tremblay released this month one more interesting block for Reaktor 6. SID Filter is a saturating filter, matching the characteristics of a SID 6581 filter.
Available here: SID Filter
Module – Modular System by Studio Bird
Already in September, Studio Bird released some amazing free Synthesizers for Reaktor 6. Now, the developer released another new modular Synth with the name Module.
It’s a complete Synthesizer that features two more standard oscillators and one more complex microwave oscillator. It comes also with several filters, envelopes and much more. Module is currently in beta and not yet finish. As usual for Studio Bird instruments, the GUI is design is excellent and is nice colourful.
Available here: Studio Bird Module
PONG – Bouncing ball gate and modulation generator by Emanuele Maraschini
PONG is a pinball simulation bloc that can generate Gate outs with each bounce. X position, Y position and ball’s speed are output as modulation signals.
8 memory slots that can be recalled manually or by an audio gate at its memory recall input. Each one stores x and y starting coordinates, launch direction and starting peed of the ball. 4 tilt gate inputs allows to accelerate the ball with other modulation (or audio, possibly) signals. Super interesting and crazy new block in my opinion.
Available here: PONG
Cabinet – A Schmitt Classic By Jonathan Tremblay
The Cabinet is a simple amp/speaker simulation developed in collaboration with Martijn Zwartjes. The idea behind it is that the distortion of amps and speakers is often strongly varies for the different frequency components of the input signal. Therefore we placed a pre-filter before the saturation stage and an invers post-filter after it. In addition the input is filtered by a 2-pole highpass and the output by 4-pole lowpass (to get something like a speaker response).
- “Tilt”: this is the core parameter, because it controls the pre- and post-filter and dramatically changes the character of the “amp”.
- Filters: The “Lo Cut” can be used to avoid to much mess with the bass frequencies. the “Hi Cut” is very critical for the softness/brilliance of the sound.
- Levels and Mix :”Drive” sets the input gain and therefore the amount of distortion in the amp. The”Cab Lvl” sets the output level of the amp and with “Mix” it is blended with the dry input signal (which works surprisingly well even at lower values).
Available here: Cabinet
Air Reverb – Flow like the wind by Jonathan Tremblay
Air Reverb is a beautiful and lush reverb found in the Boscomac from his equally beautifully ensemble Air Piano.
It has been modified to include cross-channel feedback, low & high shelf filtering, as well as various internal works to further enhance the reverb and stabilize certain aspects of it.
Available here: Air Reverb
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