Audio Damage Descent: a cross-platform granular delay reverb plugin: now for iOS

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Audio Damage Descent is a new cross-platform granular delay reverb plugin that transforms your audio into evolving, otherworldly textures.

Update: Descent is now also available for iOS (AUv3).

In November 2025, Audio Damage released Ascent, a dual-engine reverb plugin capable of creating beautiful atmospheric textures. It came in a new, compact, feature- and control-reduced design. 

After an ascent, a descent often follows. With Descent, Audio Damage has today released an intriguing granular delay reverb in the same format. 

Audio Damage Descent

Audio Damage Descent

Decent is a new granular delay reverb plugin for macOS, Linux, Windows, and iOS. The latter, which will also have AUv3 support, is not yet available at the time of writing, but will be very soon.

At the core of the Audio Damage Descent is a granular engine that captures incoming audio and breaks it into tiny grains. This ranges from a handful to dozens of grains at once.

From here, it scatters them across time and pitch, creating a wide range of evolving, otherworldly textures. Each area of the processor is fully tweakable.

The granular engine offers classic grain controls, including adjustable grain count (1-50 simultaneous grains), duration, overlap, and envelope shape, for precise texture control.

Then you can set the grain playback direction to forward, reverse, or random, perfect for glitch textures, reverse swells, and more. Pitch shifting ranges from -24 to +24 semitones with pitch quantization, allowing you to lock transpositions to specific intervals.

Audio Damage Descent

Randomize & Diffuse It

The tempo of the grains can be tempo-synced or free-running, giving you both synced grain effects and organically evolving textures.

Descent also features a randomizer section with six sliders to independently randomize the pitch, pan, position, amp, duration, and grain count. This infuses subtle movements up to lovely, complete chaos in the end result.

There is also a feedback and a diffusion control for the delay. Crank both parameters up, and you can transform your grain delays into lush, reverb-like washes.

Audio Damage ships Descent with 35 factory presets covering shimmers, delays, reverbs, pitch effects, and experimental sound design to get you started instantly. 

The developers promise that Descent can create everything from subtle thickening and rhythmic delays to vast, frozen soundscapes and shimmering, pitch-shifted clouds.

For those who use the plugin on desktop and iOS, exchanging presets is easy. It has a cross-platform preset manager with XML-based presets that are compatible across all operating systems.

First Impression

Descent sounds like a very musical, granular FX plugin. I like the many randomization options that bring in organic, evolving energy. The textures heard in the first demos make me want more. I’m really looking forward to the iOS version, which will be released very soon.

Audio Damage Descent is available now for an introductory price of $29. It runs as a VST3, AU, AAX, and CLAP plugin on macOS (native Apple Silicon + Intel), Linux, and Windows.

The iOS version (iPhone/iPad) with AUv3 support is available now at an introductory price of $2.99.

More information here: Audio Damage  / App Store

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